The complete rules of sudoku in plain language. Three rules, no math, one valid solution per puzzle. If you’re here because someone said “just read the rules”: this is it.
A sudoku grid is a 9×9 square, split into nine 3×3 boxes by thicker borders. Some cells start filled in — those are givensand you can’t change them. Your job is to fill in every empty cell with a digit 1-9 such that:
That’s all of them. A valid solve fills every empty cell so all three rules hold simultaneously. There’s no scoring built into the rules; that comes from individual implementations (here’s how Melio’s works).
A puzzle is solved when:
A well-formed sudoku has exactly one valid solve. If a puzzle has multiple valid solutions, the constructor messed up — a sudoku is supposed to be uniquely solvable by deduction. Every Melio puzzle is uniqueness-checked before it’s served, so you can trust that the solve you find is THE solve.
Sudoku as we know it was popularized in Japan in the 1980s under the name “Sūji wa dokushin ni kagiru” (“the numbers must be single”), shortened to sudoku. It went global in 2004 when British newspapers started printing daily grids.
The underlying mathematical structure is older: it’s a "Latin square"(an n×n grid where each row and column has each symbol exactly once) with the added 3×3 box constraint. Leonhard Euler studied Latin squares in the 18th century, but didn’t add the box rule.
In 2012, mathematicians at University College Dublin proved that the minimum number of clues for a uniquely solvable sudoku is 17. Melio’s Extreme difficulty uses exactly 17.
The classic 9×9 sudoku has many variants. Melio plays the standard rules; we don’t ship variants yet. Common ones you might hear about: